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authorDmitry Duka <[email protected]>2017-03-11 00:05:11 +0300
committerDmitry Duka <[email protected]>2017-03-11 00:05:11 +0300
commit84e38c1bfc142708c94602f5470d981f42d8d996 (patch)
tree7aa4535540d4d2ae25122b0d0ee9480dcca0eead
parentAnsel SDK: adding missing header (diff)
downloadanselsdk-84e38c1bfc142708c94602f5470d981f42d8d996.tar.xz
anselsdk-84e38c1bfc142708c94602f5470d981f42d8d996.zip
Fixed typo in the documentation
-rw-r--r--docs/Ansel_integration_guide.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/Ansel_integration_guide.md b/docs/Ansel_integration_guide.md
index e75e552..862952c 100644
--- a/docs/Ansel_integration_guide.md
+++ b/docs/Ansel_integration_guide.md
@@ -504,7 +504,7 @@ contents will remain in tact until Present call. In case copyMode is set to kAns
the next call to the graphics API that Ansel hooks.
### 2.5 USER CONTROLS
-Sometimes a game developer is willing to expose some of the game properties in the Ansel UI. One example of this could bee a checkbox allowing
+Sometimes a game developer is willing to expose some of the game properties in the Ansel UI. One example of this could be a checkbox allowing
to hide and unhide the main character. Another example would be a slider allowing changing the amount of in-game depth of field effect or any other effect. To achieve that the Ansel SDK provides an optional User controls API.
![User controls example](ImageUserControls.jpg)