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| author | Dmitry Duka <[email protected]> | 2017-03-11 00:05:11 +0300 |
|---|---|---|
| committer | Dmitry Duka <[email protected]> | 2017-03-11 00:05:11 +0300 |
| commit | 84e38c1bfc142708c94602f5470d981f42d8d996 (patch) | |
| tree | 7aa4535540d4d2ae25122b0d0ee9480dcca0eead | |
| parent | Ansel SDK: adding missing header (diff) | |
| download | anselsdk-84e38c1bfc142708c94602f5470d981f42d8d996.tar.xz anselsdk-84e38c1bfc142708c94602f5470d981f42d8d996.zip | |
Fixed typo in the documentation
| -rw-r--r-- | docs/Ansel_integration_guide.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/Ansel_integration_guide.md b/docs/Ansel_integration_guide.md index e75e552..862952c 100644 --- a/docs/Ansel_integration_guide.md +++ b/docs/Ansel_integration_guide.md @@ -504,7 +504,7 @@ contents will remain in tact until Present call. In case copyMode is set to kAns the next call to the graphics API that Ansel hooks. ### 2.5 USER CONTROLS -Sometimes a game developer is willing to expose some of the game properties in the Ansel UI. One example of this could bee a checkbox allowing +Sometimes a game developer is willing to expose some of the game properties in the Ansel UI. One example of this could be a checkbox allowing to hide and unhide the main character. Another example would be a slider allowing changing the amount of in-game depth of field effect or any other effect. To achieve that the Ansel SDK provides an optional User controls API.  |