From 84e38c1bfc142708c94602f5470d981f42d8d996 Mon Sep 17 00:00:00 2001 From: Dmitry Duka Date: Sat, 11 Mar 2017 00:05:11 +0300 Subject: Fixed typo in the documentation --- docs/Ansel_integration_guide.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/Ansel_integration_guide.md b/docs/Ansel_integration_guide.md index e75e552..862952c 100644 --- a/docs/Ansel_integration_guide.md +++ b/docs/Ansel_integration_guide.md @@ -504,7 +504,7 @@ contents will remain in tact until Present call. In case copyMode is set to kAns the next call to the graphics API that Ansel hooks. ### 2.5 USER CONTROLS -Sometimes a game developer is willing to expose some of the game properties in the Ansel UI. One example of this could bee a checkbox allowing +Sometimes a game developer is willing to expose some of the game properties in the Ansel UI. One example of this could be a checkbox allowing to hide and unhide the main character. Another example would be a slider allowing changing the amount of in-game depth of field effect or any other effect. To achieve that the Ansel SDK provides an optional User controls API. ![User controls example](ImageUserControls.jpg) -- cgit v1.2.3