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@@ -504,7 +504,7 @@ contents will remain in tact until Present call. In case copyMode is set to kAns
the next call to the graphics API that Ansel hooks.
### 2.5 USER CONTROLS
-Sometimes a game developer is willing to expose some of the game properties in the Ansel UI. One example of this could bee a checkbox allowing
+Sometimes a game developer is willing to expose some of the game properties in the Ansel UI. One example of this could be a checkbox allowing
to hide and unhide the main character. Another example would be a slider allowing changing the amount of in-game depth of field effect or any other effect. To achieve that the Ansel SDK provides an optional User controls API.
![User controls example](ImageUserControls.jpg)