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authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/game/shared/basecombatweapon_shared.h
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/game/shared/basecombatweapon_shared.h')
-rw-r--r--mp/src/game/shared/basecombatweapon_shared.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/mp/src/game/shared/basecombatweapon_shared.h b/mp/src/game/shared/basecombatweapon_shared.h
index 701403a0..2c712923 100644
--- a/mp/src/game/shared/basecombatweapon_shared.h
+++ b/mp/src/game/shared/basecombatweapon_shared.h
@@ -247,6 +247,7 @@ public:
virtual void HandleFireOnEmpty(); // Called when they have the attack button down
// but they are out of ammo. The default implementation
// either reloads, switches weapons, or plays an empty sound.
+ virtual bool CanPerformSecondaryAttack() const;
virtual bool ShouldBlockPrimaryFire() { return false; }