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Diffstat (limited to 'mp/src/game/shared/basecombatweapon_shared.h')
| -rw-r--r-- | mp/src/game/shared/basecombatweapon_shared.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/mp/src/game/shared/basecombatweapon_shared.h b/mp/src/game/shared/basecombatweapon_shared.h index 701403a0..2c712923 100644 --- a/mp/src/game/shared/basecombatweapon_shared.h +++ b/mp/src/game/shared/basecombatweapon_shared.h @@ -247,6 +247,7 @@ public: virtual void HandleFireOnEmpty(); // Called when they have the attack button down // but they are out of ammo. The default implementation // either reloads, switches weapons, or plays an empty sound. + virtual bool CanPerformSecondaryAttack() const; virtual bool ShouldBlockPrimaryFire() { return false; } |