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-rw-r--r--mp/src/game/shared/basecombatweapon_shared.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/mp/src/game/shared/basecombatweapon_shared.h b/mp/src/game/shared/basecombatweapon_shared.h
index 701403a0..2c712923 100644
--- a/mp/src/game/shared/basecombatweapon_shared.h
+++ b/mp/src/game/shared/basecombatweapon_shared.h
@@ -247,6 +247,7 @@ public:
virtual void HandleFireOnEmpty(); // Called when they have the attack button down
// but they are out of ammo. The default implementation
// either reloads, switches weapons, or plays an empty sound.
+ virtual bool CanPerformSecondaryAttack() const;
virtual bool ShouldBlockPrimaryFire() { return false; }