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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/server/globals.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
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diff --git a/mp/src/game/server/globals.cpp b/mp/src/game/server/globals.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+/*
+
+===== globals.cpp ========================================================
+
+ DLL-wide global variable definitions.
+ They're all defined here, for convenient centralization.
+ Source files that need them should "extern ..." declare each
+ variable, to better document what globals they care about.
+
+*/
+
+#include "cbase.h"
+#include "soundent.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+Vector g_vecAttackDir;
+int g_iSkillLevel;
+bool g_fGameOver;