From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/server/globals.cpp | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 mp/src/game/server/globals.cpp (limited to 'mp/src/game/server/globals.cpp') diff --git a/mp/src/game/server/globals.cpp b/mp/src/game/server/globals.cpp new file mode 100644 index 00000000..77397f45 --- /dev/null +++ b/mp/src/game/server/globals.cpp @@ -0,0 +1,27 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +/* + +===== globals.cpp ======================================================== + + DLL-wide global variable definitions. + They're all defined here, for convenient centralization. + Source files that need them should "extern ..." declare each + variable, to better document what globals they care about. + +*/ + +#include "cbase.h" +#include "soundent.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +Vector g_vecAttackDir; +int g_iSkillLevel; +bool g_fGameOver; -- cgit v1.2.3