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authorJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
committerJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
commit0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch)
treec831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/game/server/ai_activity.cpp
parentUpdated the SDK with the latest code from the TF and HL2 branches. (diff)
downloadsource-sdk-2013-master.tar.xz
source-sdk-2013-master.zip
Updated the SDK with the latest code from the TF and HL2 branches.HEADmaster
Diffstat (limited to 'mp/src/game/server/ai_activity.cpp')
-rw-r--r--mp/src/game/server/ai_activity.cpp47
1 files changed, 47 insertions, 0 deletions
diff --git a/mp/src/game/server/ai_activity.cpp b/mp/src/game/server/ai_activity.cpp
index e7ba1761..3f5b5b49 100644
--- a/mp/src/game/server/ai_activity.cpp
+++ b/mp/src/game/server/ai_activity.cpp
@@ -1686,6 +1686,11 @@ void CAI_BaseNPC::InitDefaultActivitySR(void)
ADD_ACTIVITY_TO_SR( ACT_MP_ATTACK_SWIM_GRENADE_ITEM2 );
ADD_ACTIVITY_TO_SR( ACT_MP_ATTACK_AIRWALK_GRENADE_ITEM2 );
+ // Passtime
+ ADD_ACTIVITY_TO_SR( ACT_MP_STAND_PASSTIME );
+ ADD_ACTIVITY_TO_SR( ACT_MP_RUN_PASSTIME );
+ ADD_ACTIVITY_TO_SR( ACT_MP_CROUCHWALK_PASSTIME );
+
// Flinches
ADD_ACTIVITY_TO_SR( ACT_MP_GESTURE_FLINCH );
ADD_ACTIVITY_TO_SR( ACT_MP_GESTURE_FLINCH_PRIMARY );
@@ -1826,6 +1831,7 @@ void CAI_BaseNPC::InitDefaultActivitySR(void)
ADD_ACTIVITY_TO_SR( ACT_MP_DOUBLEJUMP_CROUCH_ITEM1 );
ADD_ACTIVITY_TO_SR( ACT_MP_DOUBLEJUMP_CROUCH_ITEM2 );
ADD_ACTIVITY_TO_SR( ACT_MP_DOUBLEJUMP_CROUCH_LOSERSTATE );
+ ADD_ACTIVITY_TO_SR( ACT_MP_DOUBLEJUMP_CROUCH_PASSTIME );
ADD_ACTIVITY_TO_SR( ACT_MP_GESTURE_VC_HANDMOUTH );
ADD_ACTIVITY_TO_SR( ACT_MP_GESTURE_VC_FINGERPOINT );
@@ -1887,6 +1893,11 @@ void CAI_BaseNPC::InitDefaultActivitySR(void)
ADD_ACTIVITY_TO_SR( ACT_MP_STUN_MIDDLE );
ADD_ACTIVITY_TO_SR( ACT_MP_STUN_END );
+ ADD_ACTIVITY_TO_SR( ACT_MP_PASSTIME_THROW_BEGIN );
+ ADD_ACTIVITY_TO_SR( ACT_MP_PASSTIME_THROW_MIDDLE );
+ ADD_ACTIVITY_TO_SR( ACT_MP_PASSTIME_THROW_END );
+ ADD_ACTIVITY_TO_SR( ACT_MP_PASSTIME_THROW_CANCEL );
+
ADD_ACTIVITY_TO_SR( ACT_VM_UNUSABLE );
ADD_ACTIVITY_TO_SR( ACT_VM_UNUSABLE_TO_USABLE );
ADD_ACTIVITY_TO_SR( ACT_VM_USABLE_TO_UNUSABLE );
@@ -2186,4 +2197,40 @@ void CAI_BaseNPC::InitDefaultActivitySR(void)
ADD_ACTIVITY_TO_SR( ACT_BOT_GESTURE_FLINCH );
ADD_ACTIVITY_TO_SR( ACT_BOT_PANIC_START );
ADD_ACTIVITY_TO_SR( ACT_BOT_PANIC_END );
+
+ ADD_ACTIVITY_TO_SR( ACT_ENGINEER_REVOLVER_DRAW );
+ ADD_ACTIVITY_TO_SR( ACT_ENGINEER_REVOLVER_IDLE );
+ ADD_ACTIVITY_TO_SR( ACT_ENGINEER_REVOLVER_PRIMARYATTACK );
+ ADD_ACTIVITY_TO_SR( ACT_ENGINEER_REVOLVER_RELOAD );
+
+ ADD_ACTIVITY_TO_SR( ACT_KART_IDLE );
+ ADD_ACTIVITY_TO_SR( ACT_KART_ACTION_SHOOT );
+ ADD_ACTIVITY_TO_SR( ACT_KART_ACTION_DASH );
+ ADD_ACTIVITY_TO_SR( ACT_KART_JUMP_START );
+ ADD_ACTIVITY_TO_SR( ACT_KART_JUMP_FLOAT );
+ ADD_ACTIVITY_TO_SR( ACT_KART_JUMP_LAND );
+ ADD_ACTIVITY_TO_SR( ACT_KART_IMPACT );
+ ADD_ACTIVITY_TO_SR( ACT_KART_IMPACT_BIG );
+ ADD_ACTIVITY_TO_SR( ACT_KART_GESTURE_POSITIVE );
+ ADD_ACTIVITY_TO_SR( ACT_KART_GESTURE_NEGATIVE );
+
+ ADD_ACTIVITY_TO_SR( ACT_GRAPPLE_DRAW );
+ ADD_ACTIVITY_TO_SR( ACT_GRAPPLE_IDLE );
+ ADD_ACTIVITY_TO_SR( ACT_GRAPPLE_FIRE_START );
+ ADD_ACTIVITY_TO_SR( ACT_GRAPPLE_FIRE_IDLE );
+ ADD_ACTIVITY_TO_SR( ACT_GRAPPLE_PULL_START );
+ ADD_ACTIVITY_TO_SR( ACT_GRAPPLE_PULL_IDLE );
+ ADD_ACTIVITY_TO_SR( ACT_GRAPPLE_PULL_END );
+
+ ADD_ACTIVITY_TO_SR( ACT_PRIMARY_VM_INSPECT_START );
+ ADD_ACTIVITY_TO_SR( ACT_PRIMARY_VM_INSPECT_IDLE );
+ ADD_ACTIVITY_TO_SR( ACT_PRIMARY_VM_INSPECT_END );
+
+ ADD_ACTIVITY_TO_SR( ACT_SECONDARY_VM_INSPECT_START );
+ ADD_ACTIVITY_TO_SR( ACT_SECONDARY_VM_INSPECT_IDLE );
+ ADD_ACTIVITY_TO_SR( ACT_SECONDARY_VM_INSPECT_END );
+
+ ADD_ACTIVITY_TO_SR( ACT_MELEE_VM_INSPECT_START );
+ ADD_ACTIVITY_TO_SR( ACT_MELEE_VM_INSPECT_IDLE );
+ ADD_ACTIVITY_TO_SR( ACT_MELEE_VM_INSPECT_END );
}