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| author | John Schoenick <[email protected]> | 2015-09-09 18:35:41 -0700 |
|---|---|---|
| committer | John Schoenick <[email protected]> | 2015-09-09 18:35:41 -0700 |
| commit | 0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch) | |
| tree | c831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/game/server/ai_activity.cpp | |
| parent | Updated the SDK with the latest code from the TF and HL2 branches. (diff) | |
| download | source-sdk-2013-0d8dceea4310fde5706b3ce1c70609d72a38efdf.tar.xz source-sdk-2013-0d8dceea4310fde5706b3ce1c70609d72a38efdf.zip | |
Diffstat (limited to 'mp/src/game/server/ai_activity.cpp')
| -rw-r--r-- | mp/src/game/server/ai_activity.cpp | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/mp/src/game/server/ai_activity.cpp b/mp/src/game/server/ai_activity.cpp index e7ba1761..3f5b5b49 100644 --- a/mp/src/game/server/ai_activity.cpp +++ b/mp/src/game/server/ai_activity.cpp @@ -1686,6 +1686,11 @@ void CAI_BaseNPC::InitDefaultActivitySR(void) ADD_ACTIVITY_TO_SR( ACT_MP_ATTACK_SWIM_GRENADE_ITEM2 ); ADD_ACTIVITY_TO_SR( ACT_MP_ATTACK_AIRWALK_GRENADE_ITEM2 ); + // Passtime + ADD_ACTIVITY_TO_SR( ACT_MP_STAND_PASSTIME ); + ADD_ACTIVITY_TO_SR( ACT_MP_RUN_PASSTIME ); + ADD_ACTIVITY_TO_SR( ACT_MP_CROUCHWALK_PASSTIME ); + // Flinches ADD_ACTIVITY_TO_SR( ACT_MP_GESTURE_FLINCH ); ADD_ACTIVITY_TO_SR( ACT_MP_GESTURE_FLINCH_PRIMARY ); @@ -1826,6 +1831,7 @@ void CAI_BaseNPC::InitDefaultActivitySR(void) ADD_ACTIVITY_TO_SR( ACT_MP_DOUBLEJUMP_CROUCH_ITEM1 ); ADD_ACTIVITY_TO_SR( ACT_MP_DOUBLEJUMP_CROUCH_ITEM2 ); ADD_ACTIVITY_TO_SR( ACT_MP_DOUBLEJUMP_CROUCH_LOSERSTATE ); + ADD_ACTIVITY_TO_SR( ACT_MP_DOUBLEJUMP_CROUCH_PASSTIME ); ADD_ACTIVITY_TO_SR( ACT_MP_GESTURE_VC_HANDMOUTH ); ADD_ACTIVITY_TO_SR( ACT_MP_GESTURE_VC_FINGERPOINT ); @@ -1887,6 +1893,11 @@ void CAI_BaseNPC::InitDefaultActivitySR(void) ADD_ACTIVITY_TO_SR( ACT_MP_STUN_MIDDLE ); ADD_ACTIVITY_TO_SR( ACT_MP_STUN_END ); + ADD_ACTIVITY_TO_SR( ACT_MP_PASSTIME_THROW_BEGIN ); + ADD_ACTIVITY_TO_SR( ACT_MP_PASSTIME_THROW_MIDDLE ); + ADD_ACTIVITY_TO_SR( ACT_MP_PASSTIME_THROW_END ); + ADD_ACTIVITY_TO_SR( ACT_MP_PASSTIME_THROW_CANCEL ); + ADD_ACTIVITY_TO_SR( ACT_VM_UNUSABLE ); ADD_ACTIVITY_TO_SR( ACT_VM_UNUSABLE_TO_USABLE ); ADD_ACTIVITY_TO_SR( ACT_VM_USABLE_TO_UNUSABLE ); @@ -2186,4 +2197,40 @@ void CAI_BaseNPC::InitDefaultActivitySR(void) ADD_ACTIVITY_TO_SR( ACT_BOT_GESTURE_FLINCH ); ADD_ACTIVITY_TO_SR( ACT_BOT_PANIC_START ); ADD_ACTIVITY_TO_SR( ACT_BOT_PANIC_END ); + + ADD_ACTIVITY_TO_SR( ACT_ENGINEER_REVOLVER_DRAW ); + ADD_ACTIVITY_TO_SR( ACT_ENGINEER_REVOLVER_IDLE ); + ADD_ACTIVITY_TO_SR( ACT_ENGINEER_REVOLVER_PRIMARYATTACK ); + ADD_ACTIVITY_TO_SR( ACT_ENGINEER_REVOLVER_RELOAD ); + + ADD_ACTIVITY_TO_SR( ACT_KART_IDLE ); + ADD_ACTIVITY_TO_SR( ACT_KART_ACTION_SHOOT ); + ADD_ACTIVITY_TO_SR( ACT_KART_ACTION_DASH ); + ADD_ACTIVITY_TO_SR( ACT_KART_JUMP_START ); + ADD_ACTIVITY_TO_SR( ACT_KART_JUMP_FLOAT ); + ADD_ACTIVITY_TO_SR( ACT_KART_JUMP_LAND ); + ADD_ACTIVITY_TO_SR( ACT_KART_IMPACT ); + ADD_ACTIVITY_TO_SR( ACT_KART_IMPACT_BIG ); + ADD_ACTIVITY_TO_SR( ACT_KART_GESTURE_POSITIVE ); + ADD_ACTIVITY_TO_SR( ACT_KART_GESTURE_NEGATIVE ); + + ADD_ACTIVITY_TO_SR( ACT_GRAPPLE_DRAW ); + ADD_ACTIVITY_TO_SR( ACT_GRAPPLE_IDLE ); + ADD_ACTIVITY_TO_SR( ACT_GRAPPLE_FIRE_START ); + ADD_ACTIVITY_TO_SR( ACT_GRAPPLE_FIRE_IDLE ); + ADD_ACTIVITY_TO_SR( ACT_GRAPPLE_PULL_START ); + ADD_ACTIVITY_TO_SR( ACT_GRAPPLE_PULL_IDLE ); + ADD_ACTIVITY_TO_SR( ACT_GRAPPLE_PULL_END ); + + ADD_ACTIVITY_TO_SR( ACT_PRIMARY_VM_INSPECT_START ); + ADD_ACTIVITY_TO_SR( ACT_PRIMARY_VM_INSPECT_IDLE ); + ADD_ACTIVITY_TO_SR( ACT_PRIMARY_VM_INSPECT_END ); + + ADD_ACTIVITY_TO_SR( ACT_SECONDARY_VM_INSPECT_START ); + ADD_ACTIVITY_TO_SR( ACT_SECONDARY_VM_INSPECT_IDLE ); + ADD_ACTIVITY_TO_SR( ACT_SECONDARY_VM_INSPECT_END ); + + ADD_ACTIVITY_TO_SR( ACT_MELEE_VM_INSPECT_START ); + ADD_ACTIVITY_TO_SR( ACT_MELEE_VM_INSPECT_IDLE ); + ADD_ACTIVITY_TO_SR( ACT_MELEE_VM_INSPECT_END ); } |