diff options
| author | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
|---|---|---|
| committer | Michael Sartain <[email protected]> | 2014-10-02 08:25:55 -0700 |
| commit | 55ed12f8d1eb6887d348be03aee5573d44177ffb (patch) | |
| tree | 3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/game/server/ai_activity.cpp | |
| parent | * Added support for Visual C++ 2013 Express to VPC (diff) | |
| download | source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip | |
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/game/server/ai_activity.cpp')
| -rw-r--r-- | mp/src/game/server/ai_activity.cpp | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/mp/src/game/server/ai_activity.cpp b/mp/src/game/server/ai_activity.cpp index a476a9f3..e7ba1761 100644 --- a/mp/src/game/server/ai_activity.cpp +++ b/mp/src/game/server/ai_activity.cpp @@ -2157,4 +2157,33 @@ void CAI_BaseNPC::InitDefaultActivitySR(void) ADD_ACTIVITY_TO_SR( ACT_SPELL_VM_IDLE ); ADD_ACTIVITY_TO_SR( ACT_SPELL_VM_ARM ); ADD_ACTIVITY_TO_SR( ACT_SPELL_VM_FIRE ); + + ADD_ACTIVITY_TO_SR( ACT_BREADSAPPER_VM_DRAW ); + ADD_ACTIVITY_TO_SR( ACT_BREADSAPPER_VM_IDLE ); + + ADD_ACTIVITY_TO_SR( ACT_BREADGLOVES_VM_HITLEFT ); + ADD_ACTIVITY_TO_SR( ACT_BREADGLOVES_VM_HITRIGHT ); + ADD_ACTIVITY_TO_SR( ACT_BREADGLOVES_VM_SWINGHARD ); + ADD_ACTIVITY_TO_SR( ACT_BREADGLOVES_VM_IDLE ); + ADD_ACTIVITY_TO_SR( ACT_BREADGLOVES_VM_DRAW ); + + ADD_ACTIVITY_TO_SR( ACT_BREADMONSTER_GLOVES_IDLE ); + ADD_ACTIVITY_TO_SR( ACT_BREADMONSTER_GLOVES_HITRIGHT ); + ADD_ACTIVITY_TO_SR( ACT_BREADMONSTER_GLOVES_HITUP ); + + ADD_ACTIVITY_TO_SR( ACT_BREADMONSTER_VM_DRAW ); + ADD_ACTIVITY_TO_SR( ACT_BREADMONSTER_VM_IDLE ); + ADD_ACTIVITY_TO_SR( ACT_BREADMONSTER_VM_PRIMARYATTACK ); + + ADD_ACTIVITY_TO_SR( ACT_PARACHUTE_DEPLOY ); + ADD_ACTIVITY_TO_SR( ACT_PARACHUTE_DEPLOY_IDLE ); + ADD_ACTIVITY_TO_SR( ACT_PARACHUTE_RETRACT ); + ADD_ACTIVITY_TO_SR( ACT_PARACHUTE_RETRACT_IDLE ); + + ADD_ACTIVITY_TO_SR( ACT_BOT_SPAWN ); + ADD_ACTIVITY_TO_SR( ACT_BOT_PANIC ); + ADD_ACTIVITY_TO_SR( ACT_BOT_PRIMARY_MOVEMENT ); + ADD_ACTIVITY_TO_SR( ACT_BOT_GESTURE_FLINCH ); + ADD_ACTIVITY_TO_SR( ACT_BOT_PANIC_START ); + ADD_ACTIVITY_TO_SR( ACT_BOT_PANIC_END ); } |