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authorJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
committerJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
commit0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch)
treec831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/game/server/BaseAnimatingOverlay.cpp
parentUpdated the SDK with the latest code from the TF and HL2 branches. (diff)
downloadsource-sdk-2013-master.tar.xz
source-sdk-2013-master.zip
Updated the SDK with the latest code from the TF and HL2 branches.HEADmaster
Diffstat (limited to 'mp/src/game/server/BaseAnimatingOverlay.cpp')
-rw-r--r--mp/src/game/server/BaseAnimatingOverlay.cpp19
1 files changed, 19 insertions, 0 deletions
diff --git a/mp/src/game/server/BaseAnimatingOverlay.cpp b/mp/src/game/server/BaseAnimatingOverlay.cpp
index 36534bc0..84be6fba 100644
--- a/mp/src/game/server/BaseAnimatingOverlay.cpp
+++ b/mp/src/game/server/BaseAnimatingOverlay.cpp
@@ -928,6 +928,25 @@ void CBaseAnimatingOverlay::SetLayerCycle( int iLayer, float flCycle, float flPr
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
+void CBaseAnimatingOverlay::SetLayerCycle( int iLayer, float flCycle, float flPrevCycle, float flLastEventCheck )
+{
+ if (!IsValidLayer( iLayer ))
+ return;
+
+ if (!m_AnimOverlay[iLayer].m_bLooping)
+ {
+ flCycle = clamp( flCycle, 0.0f, 1.0f );
+ flPrevCycle = clamp( flPrevCycle, 0.0f, 1.0f );
+ }
+ m_AnimOverlay[iLayer].m_flCycle = flCycle;
+ m_AnimOverlay[iLayer].m_flPrevCycle = flPrevCycle;
+ m_AnimOverlay[iLayer].m_flLastEventCheck = flLastEventCheck;
+ m_AnimOverlay[iLayer].MarkActive( );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
float CBaseAnimatingOverlay::GetLayerCycle( int iLayer )
{
if (!IsValidLayer( iLayer ))