From 0d8dceea4310fde5706b3ce1c70609d72a38efdf Mon Sep 17 00:00:00 2001 From: John Schoenick Date: Wed, 9 Sep 2015 18:35:41 -0700 Subject: Updated the SDK with the latest code from the TF and HL2 branches. --- mp/src/game/server/BaseAnimatingOverlay.cpp | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) (limited to 'mp/src/game/server/BaseAnimatingOverlay.cpp') diff --git a/mp/src/game/server/BaseAnimatingOverlay.cpp b/mp/src/game/server/BaseAnimatingOverlay.cpp index 36534bc0..84be6fba 100644 --- a/mp/src/game/server/BaseAnimatingOverlay.cpp +++ b/mp/src/game/server/BaseAnimatingOverlay.cpp @@ -925,6 +925,25 @@ void CBaseAnimatingOverlay::SetLayerCycle( int iLayer, float flCycle, float flPr m_AnimOverlay[iLayer].MarkActive( ); } +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CBaseAnimatingOverlay::SetLayerCycle( int iLayer, float flCycle, float flPrevCycle, float flLastEventCheck ) +{ + if (!IsValidLayer( iLayer )) + return; + + if (!m_AnimOverlay[iLayer].m_bLooping) + { + flCycle = clamp( flCycle, 0.0f, 1.0f ); + flPrevCycle = clamp( flPrevCycle, 0.0f, 1.0f ); + } + m_AnimOverlay[iLayer].m_flCycle = flCycle; + m_AnimOverlay[iLayer].m_flPrevCycle = flPrevCycle; + m_AnimOverlay[iLayer].m_flLastEventCheck = flLastEventCheck; + m_AnimOverlay[iLayer].MarkActive( ); +} + //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- -- cgit v1.2.3