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| author | Joe Ludwig <[email protected]> | 2013-07-04 11:20:31 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-07-04 11:20:31 -0700 |
| commit | 77b376f8a0d8d172c51729762f80bb394534aa41 (patch) | |
| tree | 79897a015745704f7202eaa6648c18f2e5312df4 /mp/src/game/client/viewrender.cpp | |
| parent | Adding a CONTRIBUTING file so the rights that GitHub users grant to Valve wit... (diff) | |
| download | source-sdk-2013-77b376f8a0d8d172c51729762f80bb394534aa41.tar.xz source-sdk-2013-77b376f8a0d8d172c51729762f80bb394534aa41.zip | |
* Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details.
* Pulled in bug fixes from HL2 and HL2MP.
Diffstat (limited to 'mp/src/game/client/viewrender.cpp')
| -rw-r--r-- | mp/src/game/client/viewrender.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/mp/src/game/client/viewrender.cpp b/mp/src/game/client/viewrender.cpp index d70469cb..1bc3a904 100644 --- a/mp/src/game/client/viewrender.cpp +++ b/mp/src/game/client/viewrender.cpp @@ -2222,7 +2222,10 @@ void CViewRender::RenderView( const CViewSetup &view, int nClearFlags, int whatT }
// let vgui know where to render stuff for the forced-to-framebuffer panels
- vgui::surface()->SetFullscreenViewport( viewFramebufferX, viewFramebufferY, viewFramebufferWidth, viewFramebufferHeight );
+ if( UseVR() )
+ {
+ vgui::surface()->SetFullscreenViewport( viewFramebufferX, viewFramebufferY, viewFramebufferWidth, viewFramebufferHeight );
+ }
// clear the render target if we need to
if( bClear )
|