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-rw-r--r--mp/src/game/client/viewrender.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/mp/src/game/client/viewrender.cpp b/mp/src/game/client/viewrender.cpp
index d70469cb..1bc3a904 100644
--- a/mp/src/game/client/viewrender.cpp
+++ b/mp/src/game/client/viewrender.cpp
@@ -2222,7 +2222,10 @@ void CViewRender::RenderView( const CViewSetup &view, int nClearFlags, int whatT
}
// let vgui know where to render stuff for the forced-to-framebuffer panels
- vgui::surface()->SetFullscreenViewport( viewFramebufferX, viewFramebufferY, viewFramebufferWidth, viewFramebufferHeight );
+ if( UseVR() )
+ {
+ vgui::surface()->SetFullscreenViewport( viewFramebufferX, viewFramebufferY, viewFramebufferWidth, viewFramebufferHeight );
+ }
// clear the render target if we need to
if( bClear )