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| author | Joe Ludwig <[email protected]> | 2014-05-15 13:59:18 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2014-05-15 13:59:18 -0700 |
| commit | 53e78c503e6e9c7d15e2eefc480755fe37dd7077 (patch) | |
| tree | c8cc106eb4c0a2b2b5d79f534f2facb0514f5f55 /mp/src/game/client/hud.cpp | |
| parent | Added many shader source files (diff) | |
| download | source-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.tar.xz source-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.zip | |
General:
* Upgraded Steamworks SDK to v1.29
* Fixed mod compatibility problem with Multiplayer Base that was introduced in September.
* In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid.
Virtual Reality:
* Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled.
* VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode.
Windows:
* Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line.
OSX:
* Upgraded to XCode 5.
Diffstat (limited to 'mp/src/game/client/hud.cpp')
| -rw-r--r-- | mp/src/game/client/hud.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/mp/src/game/client/hud.cpp b/mp/src/game/client/hud.cpp index 1baad2e1..af50b187 100644 --- a/mp/src/game/client/hud.cpp +++ b/mp/src/game/client/hud.cpp @@ -512,7 +512,7 @@ void CHud::Shutdown( void ) //----------------------------------------------------------------------------- -// Purpose: LevelInit's called whenever a new level's starting +// Purpose: LevelInit's called whenever a new level is starting //----------------------------------------------------------------------------- void CHud::LevelInit( void ) { @@ -533,11 +533,11 @@ void CHud::LevelInit( void ) } //----------------------------------------------------------------------------- -// Purpose: LevelShutdown's called whenever a level's finishing +// Purpose: LevelShutdown's called whenever a level is finishing //----------------------------------------------------------------------------- void CHud::LevelShutdown( void ) { - // Tell all the registered hud elements to LevelInit + // Tell all the registered hud elements to LevelShutdown for ( int i = 0; i < m_HudList.Size(); i++ ) { m_HudList[i]->LevelShutdown(); |