From 53e78c503e6e9c7d15e2eefc480755fe37dd7077 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Thu, 15 May 2014 13:59:18 -0700 Subject: General: * Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5. --- mp/src/game/client/hud.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'mp/src/game/client/hud.cpp') diff --git a/mp/src/game/client/hud.cpp b/mp/src/game/client/hud.cpp index 1baad2e1..af50b187 100644 --- a/mp/src/game/client/hud.cpp +++ b/mp/src/game/client/hud.cpp @@ -512,7 +512,7 @@ void CHud::Shutdown( void ) //----------------------------------------------------------------------------- -// Purpose: LevelInit's called whenever a new level's starting +// Purpose: LevelInit's called whenever a new level is starting //----------------------------------------------------------------------------- void CHud::LevelInit( void ) { @@ -533,11 +533,11 @@ void CHud::LevelInit( void ) } //----------------------------------------------------------------------------- -// Purpose: LevelShutdown's called whenever a level's finishing +// Purpose: LevelShutdown's called whenever a level is finishing //----------------------------------------------------------------------------- void CHud::LevelShutdown( void ) { - // Tell all the registered hud elements to LevelInit + // Tell all the registered hud elements to LevelShutdown for ( int i = 0; i < m_HudList.Size(); i++ ) { m_HudList[i]->LevelShutdown(); -- cgit v1.2.3