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//-----------------------------------------------------------------------------
//	SHADERCOMPILE_DLL.VPC
//
//	Project Script
//-----------------------------------------------------------------------------

$Macro SRCDIR		"..\.."
$Macro OUTBINDIR	"$SRCDIR\..\game\bin"

$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"

$Configuration
{
	$Compiler
	{
		$AdditionalIncludeDirectories		"$BASE,..\common;..\vmpi;$SRCDIR\dx9sdk\include"
		$PreprocessorDefinitions			"$BASE;SHADERCOMPILE_EXPORTS;MPI"
	}

	$Linker
	{
		$AdditionalDependencies				"$BASE ws2_32.lib odbc32.lib odbccp32.lib"
	}
}

$Project "Shadercompile_dll"
{
	$Folder	"Source Files"
	{
		$File	"..\common\cmdlib.cpp"
		$File	"cmdsink.cpp"
		$File	"d3dxfxc.cpp"
		$File	"$SRCDIR\public\filesystem_helpers.cpp"
		$File	"..\common\pacifier.cpp"
		$File	"shadercompile.cpp"
		$File	"subprocess.cpp"
		$File	"cfgprocessor.cpp"
		$File	"..\common\threads.cpp"
		$File	"..\common\vmpi_tools_shared.cpp"
		$File	"..\common\tools_minidump.cpp"
	}

	$Folder	"Header Files"
	{
		$File	"cmdsink.h"
		$File	"d3dxfxc.h"
		$File	"$SRCDIR\public\ishadercompiledll.h"
		$File	"shadercompile.h"
		$File	"utlnodehash.h"
		$File	"cfgprocessor.h"
		$File	"$SRCDIR\public\tier1\UtlStringMap.h"
	}

	$Folder	"Link Libraries"
	{
		$Lib tier2
		$Lib vmpi
		$Lib $LIBCOMMON\lzma
	}
}