diff options
Diffstat (limited to 'utils/shadercompile/shadercompile_dll.vpc')
| -rw-r--r-- | utils/shadercompile/shadercompile_dll.vpc | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/utils/shadercompile/shadercompile_dll.vpc b/utils/shadercompile/shadercompile_dll.vpc new file mode 100644 index 0000000..0fa4f93 --- /dev/null +++ b/utils/shadercompile/shadercompile_dll.vpc @@ -0,0 +1,60 @@ +//----------------------------------------------------------------------------- +// SHADERCOMPILE_DLL.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,..\common;..\vmpi;$SRCDIR\dx9sdk\include" + $PreprocessorDefinitions "$BASE;SHADERCOMPILE_EXPORTS;MPI" + } + + $Linker + { + $AdditionalDependencies "$BASE ws2_32.lib odbc32.lib odbccp32.lib" + } +} + +$Project "Shadercompile_dll" +{ + $Folder "Source Files" + { + $File "..\common\cmdlib.cpp" + $File "cmdsink.cpp" + $File "d3dxfxc.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "..\common\pacifier.cpp" + $File "shadercompile.cpp" + $File "subprocess.cpp" + $File "cfgprocessor.cpp" + $File "..\common\threads.cpp" + $File "..\common\vmpi_tools_shared.cpp" + $File "..\common\tools_minidump.cpp" + } + + $Folder "Header Files" + { + $File "cmdsink.h" + $File "d3dxfxc.h" + $File "$SRCDIR\public\ishadercompiledll.h" + $File "shadercompile.h" + $File "utlnodehash.h" + $File "cfgprocessor.h" + $File "$SRCDIR\public\tier1\UtlStringMap.h" + } + + $Folder "Link Libraries" + { + $Lib tier2 + $Lib vmpi + $Lib $LIBCOMMON\lzma + } +} |