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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/shadercompile/shadercompile_dll.vpc | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'utils/shadercompile/shadercompile_dll.vpc')
| -rw-r--r-- | utils/shadercompile/shadercompile_dll.vpc | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/utils/shadercompile/shadercompile_dll.vpc b/utils/shadercompile/shadercompile_dll.vpc new file mode 100644 index 0000000..0fa4f93 --- /dev/null +++ b/utils/shadercompile/shadercompile_dll.vpc @@ -0,0 +1,60 @@ +//----------------------------------------------------------------------------- +// SHADERCOMPILE_DLL.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,..\common;..\vmpi;$SRCDIR\dx9sdk\include" + $PreprocessorDefinitions "$BASE;SHADERCOMPILE_EXPORTS;MPI" + } + + $Linker + { + $AdditionalDependencies "$BASE ws2_32.lib odbc32.lib odbccp32.lib" + } +} + +$Project "Shadercompile_dll" +{ + $Folder "Source Files" + { + $File "..\common\cmdlib.cpp" + $File "cmdsink.cpp" + $File "d3dxfxc.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "..\common\pacifier.cpp" + $File "shadercompile.cpp" + $File "subprocess.cpp" + $File "cfgprocessor.cpp" + $File "..\common\threads.cpp" + $File "..\common\vmpi_tools_shared.cpp" + $File "..\common\tools_minidump.cpp" + } + + $Folder "Header Files" + { + $File "cmdsink.h" + $File "d3dxfxc.h" + $File "$SRCDIR\public\ishadercompiledll.h" + $File "shadercompile.h" + $File "utlnodehash.h" + $File "cfgprocessor.h" + $File "$SRCDIR\public\tier1\UtlStringMap.h" + } + + $Folder "Link Libraries" + { + $Lib tier2 + $Lib vmpi + $Lib $LIBCOMMON\lzma + } +} |