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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#if !defined( ICODEPROCESSOR_H )
#define ICODEPROCESSOR_H
#ifdef _WIN32
#pragma once
#endif
class ICodeProcessor
{
public:
virtual void Process( const char *gamespecific, const char *root, const char *dsp, const char *config ) = 0;
virtual void SetQuiet( bool quiet ) = 0;
virtual bool GetQuiet( void ) const = 0;
virtual void SetLogFile( bool log ) = 0;
virtual bool GetLogFile( void ) const = 0;
};
extern ICodeProcessor *processor;
#endif // ICODEPROCESSOR_H
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