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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/depcheck/icodeprocessor.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'utils/depcheck/icodeprocessor.h')
| -rw-r--r-- | utils/depcheck/icodeprocessor.h | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/utils/depcheck/icodeprocessor.h b/utils/depcheck/icodeprocessor.h new file mode 100644 index 0000000..d6507db --- /dev/null +++ b/utils/depcheck/icodeprocessor.h @@ -0,0 +1,28 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#if !defined( ICODEPROCESSOR_H ) +#define ICODEPROCESSOR_H +#ifdef _WIN32 +#pragma once +#endif + + +class ICodeProcessor +{ +public: + virtual void Process( const char *gamespecific, const char *root, const char *dsp, const char *config ) = 0; + + virtual void SetQuiet( bool quiet ) = 0; + virtual bool GetQuiet( void ) const = 0; + + virtual void SetLogFile( bool log ) = 0; + virtual bool GetLogFile( void ) const = 0; +}; + +extern ICodeProcessor *processor; + +#endif // ICODEPROCESSOR_H
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