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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef GAMECONSOLEDIALOG_H
#define GAMECONSOLEDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/consoledialog.h"
#include <Color.h>
#include "utlvector.h"
#include "EngineInterface.h"
#include "vgui_controls/Frame.h"
//-----------------------------------------------------------------------------
// Purpose: Game/dev console dialog
//-----------------------------------------------------------------------------
class CGameConsoleDialog : public vgui::CConsoleDialog
{
DECLARE_CLASS_SIMPLE( CGameConsoleDialog, vgui::CConsoleDialog );
public:
CGameConsoleDialog();
private:
MESSAGE_FUNC( OnClosedByHittingTilde, "ClosedByHittingTilde" );
MESSAGE_FUNC_CHARPTR( OnCommandSubmitted, "CommandSubmitted", command );
virtual void OnKeyCodeTyped( vgui::KeyCode code );
virtual void OnCommand( const char *command );
};
#endif // GAMECONSOLEDIALOG_H
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