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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /gameui/GameConsoleDialog.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'gameui/GameConsoleDialog.h')
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diff --git a/gameui/GameConsoleDialog.h b/gameui/GameConsoleDialog.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//===========================================================================//
+
+#ifndef GAMECONSOLEDIALOG_H
+#define GAMECONSOLEDIALOG_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "vgui_controls/consoledialog.h"
+#include <Color.h>
+#include "utlvector.h"
+#include "EngineInterface.h"
+#include "vgui_controls/Frame.h"
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Game/dev console dialog
+//-----------------------------------------------------------------------------
+class CGameConsoleDialog : public vgui::CConsoleDialog
+{
+ DECLARE_CLASS_SIMPLE( CGameConsoleDialog, vgui::CConsoleDialog );
+
+public:
+ CGameConsoleDialog();
+
+private:
+ MESSAGE_FUNC( OnClosedByHittingTilde, "ClosedByHittingTilde" );
+ MESSAGE_FUNC_CHARPTR( OnCommandSubmitted, "CommandSubmitted", command );
+
+ virtual void OnKeyCodeTyped( vgui::KeyCode code );
+ virtual void OnCommand( const char *command );
+};
+
+
+#endif // GAMECONSOLEDIALOG_H