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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef WEAPON_TFC_SHOTGUN_H
#define WEAPON_TFC_SHOTGUN_H
#ifdef _WIN32
#pragma once
#endif
#include "weapon_tfcbase.h"
#if defined( CLIENT_DLL )
#define CTFCShotgun C_TFCShotgun
#endif
#define VECTOR_CONE_TF_SHOTGUN Vector( 0.04, 0.04, 0.00 )
// ----------------------------------------------------------------------------- //
// CTFCShotgun class definition.
// ----------------------------------------------------------------------------- //
class CTFCShotgun : public CWeaponTFCBase
{
public:
DECLARE_CLASS( CTFCShotgun, CWeaponTFCBase );
DECLARE_NETWORKCLASS();
DECLARE_PREDICTABLE();
#ifndef CLIENT_DLL
DECLARE_DATADESC();
#endif
CTFCShotgun();
virtual TFCWeaponID GetWeaponID( void ) const;
virtual void PrimaryAttack();
virtual void SecondaryAttack();
virtual bool Reload();
virtual void WeaponIdle();
protected:
int m_iShellsReloaded;
float m_flPumpTime;
float m_fReloadTime;
int m_fInSpecialReload;
float m_flNextReload;
private:
CTFCShotgun( const CTFCShotgun & ) {}
};
#endif // WEAPON_TFC_SHOTGUN_H
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