diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/tfc/weapon_tfc_shotgun.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/tfc/weapon_tfc_shotgun.h')
| -rw-r--r-- | game/shared/tfc/weapon_tfc_shotgun.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/game/shared/tfc/weapon_tfc_shotgun.h b/game/shared/tfc/weapon_tfc_shotgun.h new file mode 100644 index 0000000..d64ae17 --- /dev/null +++ b/game/shared/tfc/weapon_tfc_shotgun.h @@ -0,0 +1,68 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef WEAPON_TFC_SHOTGUN_H +#define WEAPON_TFC_SHOTGUN_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "weapon_tfcbase.h" + + +#if defined( CLIENT_DLL ) + + #define CTFCShotgun C_TFCShotgun + +#endif + + +#define VECTOR_CONE_TF_SHOTGUN Vector( 0.04, 0.04, 0.00 ) + + +// ----------------------------------------------------------------------------- // +// CTFCShotgun class definition. +// ----------------------------------------------------------------------------- // + +class CTFCShotgun : public CWeaponTFCBase +{ +public: + DECLARE_CLASS( CTFCShotgun, CWeaponTFCBase ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + #ifndef CLIENT_DLL + DECLARE_DATADESC(); + #endif + + + CTFCShotgun(); + + virtual TFCWeaponID GetWeaponID( void ) const; + + virtual void PrimaryAttack(); + virtual void SecondaryAttack(); + virtual bool Reload(); + virtual void WeaponIdle(); + + +protected: + + int m_iShellsReloaded; + float m_flPumpTime; + float m_fReloadTime; + int m_fInSpecialReload; + float m_flNextReload; + + +private: + + CTFCShotgun( const CTFCShotgun & ) {} +}; + + +#endif // WEAPON_TFC_SHOTGUN_H |