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-rw-r--r--game/shared/tfc/weapon_tfc_shotgun.h68
1 files changed, 68 insertions, 0 deletions
diff --git a/game/shared/tfc/weapon_tfc_shotgun.h b/game/shared/tfc/weapon_tfc_shotgun.h
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+++ b/game/shared/tfc/weapon_tfc_shotgun.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef WEAPON_TFC_SHOTGUN_H
+#define WEAPON_TFC_SHOTGUN_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "weapon_tfcbase.h"
+
+
+#if defined( CLIENT_DLL )
+
+ #define CTFCShotgun C_TFCShotgun
+
+#endif
+
+
+#define VECTOR_CONE_TF_SHOTGUN Vector( 0.04, 0.04, 0.00 )
+
+
+// ----------------------------------------------------------------------------- //
+// CTFCShotgun class definition.
+// ----------------------------------------------------------------------------- //
+
+class CTFCShotgun : public CWeaponTFCBase
+{
+public:
+ DECLARE_CLASS( CTFCShotgun, CWeaponTFCBase );
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+ #ifndef CLIENT_DLL
+ DECLARE_DATADESC();
+ #endif
+
+
+ CTFCShotgun();
+
+ virtual TFCWeaponID GetWeaponID( void ) const;
+
+ virtual void PrimaryAttack();
+ virtual void SecondaryAttack();
+ virtual bool Reload();
+ virtual void WeaponIdle();
+
+
+protected:
+
+ int m_iShellsReloaded;
+ float m_flPumpTime;
+ float m_fReloadTime;
+ int m_fInSpecialReload;
+ float m_flNextReload;
+
+
+private:
+
+ CTFCShotgun( const CTFCShotgun & ) {}
+};
+
+
+#endif // WEAPON_TFC_SHOTGUN_H