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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef MOVETYPE_PUSH_H
#define MOVETYPE_PUSH_H
#ifdef _WIN32
#pragma once
#endif
const int MAX_PUSHED_ENTITIES = 32;
struct physicspushlist_t
{
float localMoveTime;
Vector localOrigin;
QAngle localAngles;
int pushedCount;
EHANDLE pushedEnts[MAX_PUSHED_ENTITIES];
Vector pushVec[MAX_PUSHED_ENTITIES];
};
#endif // MOVETYPE_PUSH_H
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