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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/movetype_push.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/movetype_push.h')
| -rw-r--r-- | game/shared/movetype_push.h | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/game/shared/movetype_push.h b/game/shared/movetype_push.h new file mode 100644 index 0000000..538b23b --- /dev/null +++ b/game/shared/movetype_push.h @@ -0,0 +1,24 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef MOVETYPE_PUSH_H +#define MOVETYPE_PUSH_H +#ifdef _WIN32 +#pragma once +#endif + +const int MAX_PUSHED_ENTITIES = 32; +struct physicspushlist_t +{ + float localMoveTime; + Vector localOrigin; + QAngle localAngles; + int pushedCount; + EHANDLE pushedEnts[MAX_PUSHED_ENTITIES]; + Vector pushVec[MAX_PUSHED_ENTITIES]; +}; + +#endif // MOVETYPE_PUSH_H |