blob: 071e0cac6be801d8a8f95419fdaf5878224dca40 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Place where we can't build things.
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_FUNC_NO_BUILD_H
#define TF_FUNC_NO_BUILD_H
#ifdef _WIN32
#pragma once
#endif
class CBaseObject;
class Vector;
//-----------------------------------------------------------------------------
// Is a given point contained within any construction yard?
//-----------------------------------------------------------------------------
bool PointInNoBuild( const Vector &vecBuildOrigin );
//-----------------------------------------------------------------------------
// Does a construction yard (or lack of one) prevent us from building?
//-----------------------------------------------------------------------------
bool NoBuildPreventsBuild( CBaseObject *pObject, const Vector &vecBuildOrigin );
#endif // TF_FUNC_NO_BUILD_H
|