diff options
Diffstat (limited to 'game/server/tf2/tf_func_no_build.h')
| -rw-r--r-- | game/server/tf2/tf_func_no_build.h | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/game/server/tf2/tf_func_no_build.h b/game/server/tf2/tf_func_no_build.h new file mode 100644 index 0000000..071e0ca --- /dev/null +++ b/game/server/tf2/tf_func_no_build.h @@ -0,0 +1,30 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Place where we can't build things. +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef TF_FUNC_NO_BUILD_H +#define TF_FUNC_NO_BUILD_H + +#ifdef _WIN32 +#pragma once +#endif + +class CBaseObject; +class Vector; + +//----------------------------------------------------------------------------- +// Is a given point contained within any construction yard? +//----------------------------------------------------------------------------- +bool PointInNoBuild( const Vector &vecBuildOrigin ); + +//----------------------------------------------------------------------------- +// Does a construction yard (or lack of one) prevent us from building? +//----------------------------------------------------------------------------- + +bool NoBuildPreventsBuild( CBaseObject *pObject, const Vector &vecBuildOrigin ); + + +#endif // TF_FUNC_NO_BUILD_H |