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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf2/tf_func_no_build.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/server/tf2/tf_func_no_build.h')
-rw-r--r--game/server/tf2/tf_func_no_build.h30
1 files changed, 30 insertions, 0 deletions
diff --git a/game/server/tf2/tf_func_no_build.h b/game/server/tf2/tf_func_no_build.h
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--- /dev/null
+++ b/game/server/tf2/tf_func_no_build.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Place where we can't build things.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TF_FUNC_NO_BUILD_H
+#define TF_FUNC_NO_BUILD_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+class CBaseObject;
+class Vector;
+
+//-----------------------------------------------------------------------------
+// Is a given point contained within any construction yard?
+//-----------------------------------------------------------------------------
+bool PointInNoBuild( const Vector &vecBuildOrigin );
+
+//-----------------------------------------------------------------------------
+// Does a construction yard (or lack of one) prevent us from building?
+//-----------------------------------------------------------------------------
+
+bool NoBuildPreventsBuild( CBaseObject *pObject, const Vector &vecBuildOrigin );
+
+
+#endif // TF_FUNC_NO_BUILD_H