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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef MORTAR_ROUND_H
#define MORTAR_ROUND_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_vehicle_mortar.h"
#include "smoke_trail.h"
class CMortarRound : public CBaseAnimating
{
public:
DECLARE_CLASS( CMortarRound, CBaseAnimating );
CMortarRound();
DECLARE_DATADESC();
public:
virtual void Spawn( void );
virtual void Precache( void );
virtual void MissileTouch( CBaseEntity *pOther );
virtual void FallThink( void );
virtual void SetLauncher( CVehicleMortar *pLauncher );
virtual void SetFallTime( float flFallTime );
virtual void SetRoundType( int iRoundType );
// Damage type accessors
virtual int GetDamageType() const { return DMG_BLAST; }
static CMortarRound* CMortarRound::Create( const Vector &vecOrigin, const Vector &vecVelocity, edict_t *pentOwner );
SmokeTrail *m_pSmokeTrail;
CHandle<CVehicleMortar> m_pLauncher;
int m_iRoundType;
};
#endif // MORTAR_ROUND_H
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