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-rw-r--r--game/server/tf2/mortar_round.h48
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diff --git a/game/server/tf2/mortar_round.h b/game/server/tf2/mortar_round.h
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+++ b/game/server/tf2/mortar_round.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef MORTAR_ROUND_H
+#define MORTAR_ROUND_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "tf_vehicle_mortar.h"
+#include "smoke_trail.h"
+
+
+class CMortarRound : public CBaseAnimating
+{
+public:
+ DECLARE_CLASS( CMortarRound, CBaseAnimating );
+
+ CMortarRound();
+
+ DECLARE_DATADESC();
+
+public:
+ virtual void Spawn( void );
+ virtual void Precache( void );
+ virtual void MissileTouch( CBaseEntity *pOther );
+ virtual void FallThink( void );
+ virtual void SetLauncher( CVehicleMortar *pLauncher );
+ virtual void SetFallTime( float flFallTime );
+ virtual void SetRoundType( int iRoundType );
+
+ // Damage type accessors
+ virtual int GetDamageType() const { return DMG_BLAST; }
+
+ static CMortarRound* CMortarRound::Create( const Vector &vecOrigin, const Vector &vecVelocity, edict_t *pentOwner );
+
+ SmokeTrail *m_pSmokeTrail;
+ CHandle<CVehicleMortar> m_pLauncher;
+ int m_iRoundType;
+};
+
+
+#endif // MORTAR_ROUND_H