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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ENTITY_BURN_EFFECT_H
#define ENTITY_BURN_EFFECT_H
#ifdef _WIN32
#pragma once
#endif
#include "baseentity.h"
#include "server_class.h"
class CEntityBurnEffect : public CBaseEntity
{
public:
DECLARE_CLASS( CEntityBurnEffect, CBaseEntity );
DECLARE_SERVERCLASS();
static CEntityBurnEffect* Create( CBaseEntity *pBurningEntity );
// Overrides.
public:
virtual int UpdateTransmitState();
virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo );
private:
CNetworkHandle( CBaseEntity, m_hBurningEntity );
};
#endif // ENTITY_BURN_EFFECT_H
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