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Diffstat (limited to 'game/server/tf2/entity_burn_effect.h')
-rw-r--r--game/server/tf2/entity_burn_effect.h41
1 files changed, 41 insertions, 0 deletions
diff --git a/game/server/tf2/entity_burn_effect.h b/game/server/tf2/entity_burn_effect.h
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+++ b/game/server/tf2/entity_burn_effect.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef ENTITY_BURN_EFFECT_H
+#define ENTITY_BURN_EFFECT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "baseentity.h"
+#include "server_class.h"
+
+
+class CEntityBurnEffect : public CBaseEntity
+{
+public:
+
+ DECLARE_CLASS( CEntityBurnEffect, CBaseEntity );
+ DECLARE_SERVERCLASS();
+
+ static CEntityBurnEffect* Create( CBaseEntity *pBurningEntity );
+
+
+// Overrides.
+public:
+
+ virtual int UpdateTransmitState();
+ virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo );
+
+
+private:
+ CNetworkHandle( CBaseEntity, m_hBurningEntity );
+};
+
+
+#endif // ENTITY_BURN_EFFECT_H