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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//
//=============================================================================
#ifndef ZOMBIE_SPAWN_H
#define ZOMBIE_SPAWN_H
class CZombieSpawner : public CPointEntity
{
DECLARE_CLASS( CZombieSpawner, CPointEntity );
DECLARE_DATADESC();
public:
CZombieSpawner();
virtual void Spawn();
virtual void Think();
void InputEnable( inputdata_t &inputdata );
void InputDisable( inputdata_t &inputdata );
void InputSetMaxActiveZombies( inputdata_t &inputdata );
private:
bool m_bEnabled;
bool m_bInfiniteZombies;
int m_nMaxActiveZombies;
float m_flZombieLifeTime;
int m_nSkeletonType;
int m_nSpawned;
CUtlVector< CHandle< CZombie > > m_activeZombies;
};
#endif // ZOMBIE_SPAWN_H
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