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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//
//=============================================================================
#include "cbase.h"
#include "tf_shareddefs.h"
#include "../zombie.h"
#include "zombie_attack.h"
#include "zombie_spawn.h"
ActionResult< CZombie > CZombieSpawn::OnStart( CZombie *me, Action< CZombie > *priorAction )
{
me->GetBodyInterface()->StartActivity( ACT_TRANSITION );
return Continue();
}
ActionResult< CZombie > CZombieSpawn::Update( CZombie *me, float interval )
{
if ( me->IsActivityFinished() )
{
return ChangeTo( new CZombieAttack, "Start Attack!" );
}
return Continue();
}
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