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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef FUNC_RESPAWNFLAG_H
#define FUNC_RESPAWNFLAG_H
#ifdef _WIN32
#pragma once
#endif
#include "triggers.h"
//-----------------------------------------------------------------------------
// Purpose: Designates an area that triggers the flag to respawn when it touches the area
//-----------------------------------------------------------------------------
class CFuncRespawnFlagZone : public CBaseTrigger
{
DECLARE_CLASS( CFuncRespawnFlagZone, CBaseTrigger );
public:
DECLARE_DATADESC();
CFuncRespawnFlagZone();
void Spawn( void );
void Touch( CBaseEntity *pOther );
};
// Return true if the specified entity is in a NoGrenades zone
bool PointInRespawnFlagZone( const Vector &vecPoint );
#endif // FUNC_RESPAWNFLAG_H
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