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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/func_respawnflag.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/tf/func_respawnflag.h')
| -rw-r--r-- | game/server/tf/func_respawnflag.h | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/game/server/tf/func_respawnflag.h b/game/server/tf/func_respawnflag.h new file mode 100644 index 0000000..690e243 --- /dev/null +++ b/game/server/tf/func_respawnflag.h @@ -0,0 +1,34 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef FUNC_RESPAWNFLAG_H +#define FUNC_RESPAWNFLAG_H +#ifdef _WIN32 +#pragma once +#endif + +#include "triggers.h" + +//----------------------------------------------------------------------------- +// Purpose: Designates an area that triggers the flag to respawn when it touches the area +//----------------------------------------------------------------------------- +class CFuncRespawnFlagZone : public CBaseTrigger +{ + DECLARE_CLASS( CFuncRespawnFlagZone, CBaseTrigger ); + +public: + DECLARE_DATADESC(); + + CFuncRespawnFlagZone(); + + void Spawn( void ); + void Touch( CBaseEntity *pOther ); +}; + +// Return true if the specified entity is in a NoGrenades zone +bool PointInRespawnFlagZone( const Vector &vecPoint ); + +#endif // FUNC_RESPAWNFLAG_H |