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-rw-r--r--game/server/tf/func_respawnflag.h34
1 files changed, 34 insertions, 0 deletions
diff --git a/game/server/tf/func_respawnflag.h b/game/server/tf/func_respawnflag.h
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--- /dev/null
+++ b/game/server/tf/func_respawnflag.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef FUNC_RESPAWNFLAG_H
+#define FUNC_RESPAWNFLAG_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "triggers.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Designates an area that triggers the flag to respawn when it touches the area
+//-----------------------------------------------------------------------------
+class CFuncRespawnFlagZone : public CBaseTrigger
+{
+ DECLARE_CLASS( CFuncRespawnFlagZone, CBaseTrigger );
+
+public:
+ DECLARE_DATADESC();
+
+ CFuncRespawnFlagZone();
+
+ void Spawn( void );
+ void Touch( CBaseEntity *pOther );
+};
+
+// Return true if the specified entity is in a NoGrenades zone
+bool PointInRespawnFlagZone( const Vector &vecPoint );
+
+#endif // FUNC_RESPAWNFLAG_H