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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef FUNC_FLAG_ALERT_H
#define FUNC_FLAG_ALERT_H
#ifdef _WIN32
#pragma once
#endif
#include "triggers.h"
#include "tf_shareddefs.h"
//-----------------------------------------------------------------------------
// Purpose: Designates an area that triggers an alert when a player carrying a flag starts touching the area
//-----------------------------------------------------------------------------
class CFuncFlagAlertZone : public CBaseTrigger
{
DECLARE_CLASS( CFuncFlagAlertZone, CBaseTrigger );
public:
DECLARE_DATADESC();
CFuncFlagAlertZone();
void Spawn( void );
void StartTouch( CBaseEntity *pOther );
private:
float m_flNextAlertTime[TF_TEAM_COUNT];
bool m_bPlaySound;
int m_nAlertDelay;
COutputEvent m_OnTriggeredByTeam1;
COutputEvent m_OnTriggeredByTeam2;
};
#endif // FUNC_FLAG_ALERT_H
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