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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Dove entity for the Meet the Medic tease.
//
//=============================================================================//
#ifndef ENTITY_BIRD_H
#define ENTITY_BIRD_H
#ifdef _WIN32
#pragma once
#endif
#include "baseanimating.h"
//=============================================================================
//
// Dove entity for the Meet the Medic tease.
//
class CEntityBird : public CBaseAnimating
{
DECLARE_CLASS( CEntityBird, CBaseAnimating );
public:
virtual void Spawn( void );
virtual void Precache( void );
virtual void Touch( CBaseEntity *pOther );
virtual int OnTakeDamage( const CTakeDamageInfo &info );
// Spawn random birds at locations on certain maps.
static void SpawnRandomBirds( void );
private:
void Explode( void );
};
#endif // ENTITY_BIRD_H
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