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-rw-r--r--game/server/tf/entity_bird.h38
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diff --git a/game/server/tf/entity_bird.h b/game/server/tf/entity_bird.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Dove entity for the Meet the Medic tease.
+//
+//=============================================================================//
+#ifndef ENTITY_BIRD_H
+#define ENTITY_BIRD_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "baseanimating.h"
+
+//=============================================================================
+//
+// Dove entity for the Meet the Medic tease.
+//
+
+class CEntityBird : public CBaseAnimating
+{
+ DECLARE_CLASS( CEntityBird, CBaseAnimating );
+public:
+ virtual void Spawn( void );
+ virtual void Precache( void );
+ virtual void Touch( CBaseEntity *pOther );
+ virtual int OnTakeDamage( const CTakeDamageInfo &info );
+
+ // Spawn random birds at locations on certain maps.
+ static void SpawnRandomBirds( void );
+
+private:
+ void Explode( void );
+};
+
+#endif // ENTITY_BIRD_H
+
+