summaryrefslogtreecommitdiff
path: root/game/server/tf/entity_bird.h
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/entity_bird.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/tf/entity_bird.h')
-rw-r--r--game/server/tf/entity_bird.h38
1 files changed, 38 insertions, 0 deletions
diff --git a/game/server/tf/entity_bird.h b/game/server/tf/entity_bird.h
new file mode 100644
index 0000000..8bf848a
--- /dev/null
+++ b/game/server/tf/entity_bird.h
@@ -0,0 +1,38 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Dove entity for the Meet the Medic tease.
+//
+//=============================================================================//
+#ifndef ENTITY_BIRD_H
+#define ENTITY_BIRD_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "baseanimating.h"
+
+//=============================================================================
+//
+// Dove entity for the Meet the Medic tease.
+//
+
+class CEntityBird : public CBaseAnimating
+{
+ DECLARE_CLASS( CEntityBird, CBaseAnimating );
+public:
+ virtual void Spawn( void );
+ virtual void Precache( void );
+ virtual void Touch( CBaseEntity *pOther );
+ virtual int OnTakeDamage( const CTakeDamageInfo &info );
+
+ // Spawn random birds at locations on certain maps.
+ static void SpawnRandomBirds( void );
+
+private:
+ void Explode( void );
+};
+
+#endif // ENTITY_BIRD_H
+
+