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//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_bot_body.h
// Team Fortress NextBot body interface
// Michael Booth, May 2010
#ifndef TF_BOT_BODY_H
#define TF_BOT_BODY_H
#include "NextBot/Player/NextBotPlayerBody.h"
//----------------------------------------------------------------------------
class CTFBotBody : public PlayerBody
{
public:
CTFBotBody( INextBot *bot ) : PlayerBody( bot )
{
}
virtual ~CTFBotBody() { }
virtual float GetHeadAimTrackingInterval( void ) const; // return how often we should sample our target's position and velocity to update our aim tracking, to allow realistic slop in tracking
};
#endif // TF_BOT_BODY_H
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