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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/bot/tf_bot_body.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+// tf_bot_body.h
+// Team Fortress NextBot body interface
+// Michael Booth, May 2010
+
+#ifndef TF_BOT_BODY_H
+#define TF_BOT_BODY_H
+
+#include "NextBot/Player/NextBotPlayerBody.h"
+
+//----------------------------------------------------------------------------
+class CTFBotBody : public PlayerBody
+{
+public:
+ CTFBotBody( INextBot *bot ) : PlayerBody( bot )
+ {
+ }
+
+ virtual ~CTFBotBody() { }
+
+ virtual float GetHeadAimTrackingInterval( void ) const; // return how often we should sample our target's position and velocity to update our aim tracking, to allow realistic slop in tracking
+};
+
+#endif // TF_BOT_BODY_H \ No newline at end of file