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Diffstat (limited to 'game/server/tf/bot/tf_bot_body.h')
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diff --git a/game/server/tf/bot/tf_bot_body.h b/game/server/tf/bot/tf_bot_body.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+// tf_bot_body.h
+// Team Fortress NextBot body interface
+// Michael Booth, May 2010
+
+#ifndef TF_BOT_BODY_H
+#define TF_BOT_BODY_H
+
+#include "NextBot/Player/NextBotPlayerBody.h"
+
+//----------------------------------------------------------------------------
+class CTFBotBody : public PlayerBody
+{
+public:
+ CTFBotBody( INextBot *bot ) : PlayerBody( bot )
+ {
+ }
+
+ virtual ~CTFBotBody() { }
+
+ virtual float GetHeadAimTrackingInterval( void ) const; // return how often we should sample our target's position and velocity to update our aim tracking, to allow realistic slop in tracking
+};
+
+#endif // TF_BOT_BODY_H \ No newline at end of file