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Diffstat (limited to 'game/server/tf/bot/tf_bot_body.h')
| -rw-r--r-- | game/server/tf/bot/tf_bot_body.h | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/game/server/tf/bot/tf_bot_body.h b/game/server/tf/bot/tf_bot_body.h new file mode 100644 index 0000000..3c18d89 --- /dev/null +++ b/game/server/tf/bot/tf_bot_body.h @@ -0,0 +1,24 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// tf_bot_body.h +// Team Fortress NextBot body interface +// Michael Booth, May 2010 + +#ifndef TF_BOT_BODY_H +#define TF_BOT_BODY_H + +#include "NextBot/Player/NextBotPlayerBody.h" + +//---------------------------------------------------------------------------- +class CTFBotBody : public PlayerBody +{ +public: + CTFBotBody( INextBot *bot ) : PlayerBody( bot ) + { + } + + virtual ~CTFBotBody() { } + + virtual float GetHeadAimTrackingInterval( void ) const; // return how often we should sample our target's position and velocity to update our aim tracking, to allow realistic slop in tracking +}; + +#endif // TF_BOT_BODY_H
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