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//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_bot_engineer_build.h
// Engineer building his buildings
// Michael Booth, February 2009
#ifndef TF_BOT_ENGINEER_BUILD_H
#define TF_BOT_ENGINEER_BUILD_H
class CTFBotHintTeleporterExit;
class CTFBotEngineerBuild : public Action< CTFBot >
{
public:
virtual Action< CTFBot > *InitialContainedAction( CTFBot *me );
virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
virtual ActionResult< CTFBot > OnResume( CTFBot *me, Action< CTFBot > *interruptingAction );
virtual EventDesiredResult< CTFBot > OnTerritoryLost( CTFBot *me, int territoryID );
virtual QueryResultType ShouldHurry( const INextBot *me ) const; // are we in a hurry?
virtual QueryResultType ShouldAttack( const INextBot *me, const CKnownEntity *them ) const; // should we attack "them"?
virtual const char *GetName( void ) const { return "EngineerBuild"; };
};
#endif // TF_BOT_ENGINEER_BUILD_H
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