diff options
Diffstat (limited to 'game/server/tf/bot/behavior/engineer/tf_bot_engineer_build.h')
| -rw-r--r-- | game/server/tf/bot/behavior/engineer/tf_bot_engineer_build.h | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/game/server/tf/bot/behavior/engineer/tf_bot_engineer_build.h b/game/server/tf/bot/behavior/engineer/tf_bot_engineer_build.h new file mode 100644 index 0000000..2ff6265 --- /dev/null +++ b/game/server/tf/bot/behavior/engineer/tf_bot_engineer_build.h @@ -0,0 +1,31 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// tf_bot_engineer_build.h +// Engineer building his buildings +// Michael Booth, February 2009 + +#ifndef TF_BOT_ENGINEER_BUILD_H +#define TF_BOT_ENGINEER_BUILD_H + +class CTFBotHintTeleporterExit; + + +class CTFBotEngineerBuild : public Action< CTFBot > +{ +public: + virtual Action< CTFBot > *InitialContainedAction( CTFBot *me ); + + virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); + virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); + + virtual ActionResult< CTFBot > OnResume( CTFBot *me, Action< CTFBot > *interruptingAction ); + + virtual EventDesiredResult< CTFBot > OnTerritoryLost( CTFBot *me, int territoryID ); + + virtual QueryResultType ShouldHurry( const INextBot *me ) const; // are we in a hurry? + virtual QueryResultType ShouldAttack( const INextBot *me, const CKnownEntity *them ) const; // should we attack "them"? + + virtual const char *GetName( void ) const { return "EngineerBuild"; }; +}; + + +#endif // TF_BOT_ENGINEER_BUILD_H |