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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/bot/behavior/engineer/tf_bot_engineer_build.h
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Diffstat (limited to 'game/server/tf/bot/behavior/engineer/tf_bot_engineer_build.h')
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diff --git a/game/server/tf/bot/behavior/engineer/tf_bot_engineer_build.h b/game/server/tf/bot/behavior/engineer/tf_bot_engineer_build.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+// tf_bot_engineer_build.h
+// Engineer building his buildings
+// Michael Booth, February 2009
+
+#ifndef TF_BOT_ENGINEER_BUILD_H
+#define TF_BOT_ENGINEER_BUILD_H
+
+class CTFBotHintTeleporterExit;
+
+
+class CTFBotEngineerBuild : public Action< CTFBot >
+{
+public:
+ virtual Action< CTFBot > *InitialContainedAction( CTFBot *me );
+
+ virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
+ virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
+
+ virtual ActionResult< CTFBot > OnResume( CTFBot *me, Action< CTFBot > *interruptingAction );
+
+ virtual EventDesiredResult< CTFBot > OnTerritoryLost( CTFBot *me, int territoryID );
+
+ virtual QueryResultType ShouldHurry( const INextBot *me ) const; // are we in a hurry?
+ virtual QueryResultType ShouldAttack( const INextBot *me, const CKnownEntity *them ) const; // should we attack "them"?
+
+ virtual const char *GetName( void ) const { return "EngineerBuild"; };
+};
+
+
+#endif // TF_BOT_ENGINEER_BUILD_H